![]() ![]() I mean the 2 mon push is going to require a LOT less gold, while you still get to repeat the wave and probably pass it. Now all this stuff changes according to each persons exotics levels, who they main, if you are doing a 3 monster push or a 2 monster push. My 4th spell is freeze and cause my cargo health is still really low I turn off the X2 game speed when killing it for a longer real time freeze spell and gives me more time to turn on conduits targeting AND, make sure you have the X2 gold ad bonus activated as well! That’s the most gold gain from a cargo ship, and also pray for the 85% X2 gold chance if you have it maxed out as well. I set all of conduits targeting to skill only and boss only. On the right side and the center I put nimbus, above him I set treefer, below nimbus set conduit. Everyone is taken off the map, make sure you’ve failed the wave and are now at xxx1 so as to make sure conduit doesn’t tag a boss instead of the ship. I’d set conduit closer to the middle on the right side, and make sure that treefer and all exotics can boost conduit and ginga, WHILE ALSO, squidler is still in the center of the left row and earsy rider can atleast confuse the enemy into making 2 passes. Or if I don’t have any more cargos to kill before the end. And this is where I’d be at like 2 hours left of the tournament. This is when I’m at my max wave, I’ve used up all my gold and I just can’t go any further with the farming method, I change all my spells from the 3 main farming spells to any of the damage increasing spells. This set up really helps you push while still farming, but with treefer out it helps earsy be more accurate with giving you the most passes with squidler (also squidler should be ranged either level 4-5) And making sure earsy rider is in the right row and second from the bottom. This next setup is much like the first one, but the only thing different is I’m removing treefer (now squidler can be in the first scenario as well as long as I’ve hit a few cargos and I have enough gold to push til wave 3000ish) and making sure squidler is in the middle and the left row on beach. And with gingas reach, it’s hard to keep him from killing stuff before conduit does. I’ll test a couple different ways cause I’m maining conduit and ginga for now, til I max out the maxable conduits ascension upgrades. So I usually set it up like this before bed. But usually the last few hours of the tournament you could have pushed further if you had more gold right? Well I’d say try not to pass any opportunity to make as much as you can. I mean yeah sure you won’t get to the top the quickest. ![]() That way I’m gettin max benefits from the easiest stages in the tourney. Fluffiest and possibly fluffier tagging enemies as well. ![]() I would have treefer up front to slow down the waves to make sure my spells have enough time to recast every xx10 wave. my max wave is 5000 This setup is beach specific So Confusion and other Movement Control abilities will only activate a max of 3 times.I have 3 setups that I would use while in a tournament. Please keep in mind, monsters skills are set to only to activate a maximum of three times per robot. If you have a monster with a movement impairing ability, checking the "Skill Support" option is also a good idea, as you limit the monster to do the purpose it's likely intended for. If you have Squidler with Anti-Shield Aura, you can place an Air Monster with the Confusion Skill just outside and after (a bit further beyond) Squidler's range, with the "Skill Support" option checked, so that you can confuse any enemy back into Squidler's range, in an attempt to get the resistance removed. If you have a secondary gold generating monster, you should consider checking the option "Skill Support" and "Focus Attack Bosses", so that you can get even more extra gold efficiently. If you have a gold generating monster (Monsters of the "Fluffy" family, and Conduit), you should consider activating "Skills Only on Bosses" for efficient gold gain (provided you have upgrades to benefit from this). Keep in mind that "Skill Support" allows towers' skills to override any elemental shields, which is good if you want to set up towers for gold generation or movement impairment. The ones you should consider using the most are "Skills Only on Bosses" and "Skill Support". What really makes a difference are the Extra Options available to you. What targeting should I put on my monsters for better efficiency?įirst off, the default Target Priority should work just fine (furthest in maze). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |